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Eolith - Spear

I designed the main weapon for our game based on an early concept our environment artists developed. I built the model in Maya, then detailed it in zbrush and generated its textures in substance, using alpha transapency masks i created in photoshop.
rigged and added to unreal, works in our game now
i also built a physical prop to scale for our animators to use in their mocap work.

Materials generated in substance

Materials generated in substance

Early spear development. we went back and forth on how 'shattered' the spear would be.

Early spear development. we went back and forth on how 'shattered' the spear would be.

3d model created in Zbrush

3d model created in Zbrush

Closeup in unreal engine

Closeup in unreal engine

Real life mock up for motion capture work.

Real life mock up for motion capture work.

The spear in-game

The spear in-game

the spear being held by the character

the spear being held by the character