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Space that Thing menus and UI

In 2016 our student game team 'Isogon Games' made a hidden-role spaceship management game. For the interfaces, we wanted a simplified 80s design, to mimic the look of old CRT monitor menus. We needed a lot of screens for all the different stations that players had to manage, from power, to weapons and engine. The screens had to be simple and clear, but interesting to interact with. I have only included a few of the more prominent ones.

Richard gonzales mainmenumockup

Main menu

Space That Thing Beta Trailer

Richard gonzales engineinterface mockup

engine interface

Richard gonzales space that thing beta trailer 00 01 14 05 still007

in game screenshot. This is the power core interface. You can see the health bars, character status, and equipped item icons that I made.

Richard gonzales mapscreenmockup

Map screen, upper level. I had to make up a lot of spaceship information to make sense of the twisting hallways.

Richard gonzales charselectmockup1

character select screen. I took concept art of the different characters and made pixelated portraits.

Richard gonzales airlock interface thingdetected

THING detected!