Website powered by

Space that Thing menus and UI

In 2016 our student game team 'Isogon Games' made a hidden-role spaceship management game. For the interfaces, we wanted a simplified 80s design, to mimic the look of old CRT monitor menus. We needed a lot of screens for all the different stations that players had to manage, from power, to weapons and engine. The screens had to be simple and clear, but interesting to interact with. I have only included a few of the more prominent ones.

Main menu

Main menu

Space That Thing Beta Trailer

engine interface

engine interface

in game screenshot. This is the power core interface. You can see the health bars, character status, and equipped item icons that I made.

in game screenshot. This is the power core interface. You can see the health bars, character status, and equipped item icons that I made.

Map screen, upper level. I had to make up a lot of spaceship information to make sense of the twisting hallways.

Map screen, upper level. I had to make up a lot of spaceship information to make sense of the twisting hallways.

character select screen. I took concept art of the different characters and made pixelated portraits.

character select screen. I took concept art of the different characters and made pixelated portraits.

THING detected!

THING detected!