In 2016 our student game team 'Isogon Games' made a hidden-role spaceship management game. For the interfaces, we wanted a simplified 80s design, to mimic the look of old CRT monitor menus. We needed a lot of screens for all the different stations that players had to manage, from power, to weapons and engine. The screens had to be simple and clear, but interesting to interact with. I have only included a few of the more prominent ones.