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Unreal Environment renders

This was an exercise in creating an environment in the Unreal engine out of just a few reusable assets that I created in Maya and textured in Substance Painter.

Richard gonzales fa17 art4 01 eevenson rgonzales a14 06
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Richard gonzales fa17 art4 01 eevenson rgonzales a14 04
Richard gonzales fa17 art4 01 eevenson rgonzales a14 05
Richard gonzales fa17 art4 01 eevenson rgonzales a14 01