respawn point

Richard gonzales plinthrenderside
3D model of the respawn point, created in maya, textured in Substance painter.
Richard gonzales plinthconcept
early concept paint of respawn point.
Richard gonzales plinthmodel
Maya base model
Richard gonzales prop plinth mat prop plinth rune emissive basecolor
Glowing Runes emissive mask
Richard gonzales prop plinth mat prop plinth normal
Normal mask, created in photoshop and baked in Substance painter
Richard gonzales prop plinth mat prop plinth occlusionroughnessmetallic
Roughness metallic and AO packed into one map for Unreal, materials generated by Substance painter.
Richard gonzales unrealscreenshot
Screenshot in Unreal Engine

This is a respawn point prop for our game "Descend into Stone" When the character approaches, the runes light up to let them know it has been activated. On death, the player will respawn here, standing on the plinth.
Modeled in Maya, decorated in Photoshop, Material maps made in Substance Painter, and implemented in Unreal.