3D model of the respawn point, created in maya, textured in Substance painter.
early concept paint of respawn point.
Maya base model
Glowing Runes emissive mask
Normal mask, created in photoshop and baked in Substance painter
Roughness metallic and AO packed into one map for Unreal, materials generated by Substance painter.
Screenshot in Unreal Engine
This is a respawn point prop for our game "Descend into Stone" When the character approaches, the runes light up to let them know it has been activated. On death, the player will respawn here, standing on the plinth.
Modeled in Maya, decorated in Photoshop, Material maps made in Substance Painter, and implemented in Unreal.